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Act Two: Silent Partner

Sean Cole visits Chad's Trading Post in Southampton, Massachussetts. One person who works there wears a shirt that says "Chad's Brother;" other shirts say "Chad's Best Friend," "Chad's Cousin," "Chad's Father." Pictures of Chad are everywhere.

Act Two: Silent Partner

Producer Sean Cole visits Chad's Trading Post in Southampton, Massachusetts. One person who works there wears a shirt that says "Chad's Brother;" other shirts say "Chad's Best Friend," "Chad's Cousin," and "Chad's Father." Pictures of Chad are everywhere.

Prologue

Ira talks to producer Nancy Updike and reporter Dan Ephron, about their interview with the accomplice, Hagai Amir, who showed them the house where he and his brother plotted the murder and the shed where he machined special bullets.

Act Three: About that Farm Upstate

While it’s hard to explain to kids how babies come into the world, it might be harder to explain that people leave the world too — especially to a kid whose mom or dad or brother or sister has died. There are grief counseling centers all over the U.S. that cater specifically to children.

Act Two

The story of Collin Warner continues. His friend Carl manages to convince the real shooter and the victim's brother (who watched him die on the sidewalk) to testify on Collin's behalf.

Prologue

Ira talks to Joel Gold, a psychologist and author, about a strangely common delusion known as the "Truman Show Delusion," in which patients believe that they are being filmed, 24/7, for a national reality television program. Joel wrote a book with his brother Ian called Suspicious Minds: How Culture Shapes Madness.

Act Five: Just Shoot Me

David Sedaris tells a story about his mother who hated home movies, and how his brothers and sisters came to appreciate them. David's the author of several books, including When You Are Engulfed in Flames.

Prologue

Joe Kocur was a hockey enforcer for the Detroit Red Wings and the New York Rangers, back in the heyday of hockey's tough guys. Kocur talks to host Ira Glass about how a good enforcer keeps other players in line.